![]() ![]() You can put two grenades on an echo walker for lots of staggering. Echo walkers with Impairing Grenades is one of the devs favorite builds of the echo walkers. Raider's do best when they can run up on an enemy and concuss them with their secondary ability, which can hit 3 units in a row, and is easier to set up with the extra mobility that mod provides. The t1 mod, phasewalk Modulator, allows raiders to walk through obstacles, allowing them to easily close the distance between them and enemy units. ![]() ![]() (1) Voidtech Shakarn - is very powerful, potentially the strongest synergy currently in the game. Insider Insight - costs 4 skill points - requires lvl 12 - reveals a sleeper agent next to an enemy t1 or t2 unit Zardas Army Training - costs 4 skill points - requires lvl 8 - gives +2 status effect resistance and universal camouflage to non-hero units under the command of this unit.ĭomok Army Training - costs 4 skill points - requires lvl 8 - gives +10% critical chance and +5 hp to non-hero units under the command of this unit. Quaking Shields - costs 4 skill points - requires lvl 4 - can apply concussion to units that attack within 5 hexes of this unit. Zardas Instructors - costs 4 skill points - gives +10% evasions, and universal camouflage to this unit, and disables the Domok Instructors hero skill.ĭomok Instructors - costs 4 skill points - gives +10% crit chance and +2 status effect resistance to non-hero units in this stack, and disables the Zardas Instructors hero skill.Ĭall Insider - costs 4 skill points - requires lvl 5 - spawns a sleep agent unit next to this unit.ĭeadly Sight - costs 2 skill points - gives +15% accuracy, and critical chance when using overwatch. ![]()
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